![]() If you see the two temperatures from the meter come up on the LCDs, you have completed all the configuration steps. You can test to see if you have the correct comm port by clicking the green button “ON” on the top of the main window. To find out your serial port, connect your device/meter and select the correct comm port from the ports popup menu. The only setting that is not configured is the serial port number being used. The serial settings for meters are already configured by Artisan automatically when you select a device for the first time (or when you change devices). Startup Artisan and select your roasting machine (menu Config > Machines) or open the Device Assignment dialog (menu Config > Device) and configure your device here. You need to tell Artisan which machine or devices you attached. Those rules are installed automatically by Artisan, but require the users to be in the sudo group for security considerations. Check the Phidgets and Yoctopuce platform installation notes. Note that for apps running by non-root users access to Phidgets or Yoctopuce devices require the installation of corresponding udev rules. You must log out and back in for this to take effect. Under Linux Manjaro (and presumably Arch and derivatives), the user has to be part of the uucp group. ![]() That your account was successful added to the dialout group. Install the downloaded installer file by a double-click or run the installer via the following console command on Note that Phidgets released new drivers for macOS 10.15 Catalina which must be installed and authorized. dmg archive with a double-click and drag the contained Artisan.app to your Applications folder. Step 2: Install Artisan on your system WindowsĮxtract the downloaded zip archive and start the included installer. Linux Debian/Ubuntu: artisan-linux-x.x.x.deb.Linux Redhat/CentOS: artisan-linux-x.x.x.rpm. ![]() The filenames are as follows, with x.x.x the version number. Step 1: Download Artisan for your platformįind and download the package of the latest release for your platform. Try the Machine Configurations or manually input the setup. Note that Supported Machines are those manufactures that have chosen to support the development of Artisan, but if your manufacture is not listed the devices used may still work with Artisan. Verify that your roasting machine and the devices you plan to operate with Artisan are among the Supported Machines or Supported Devices. Verify that your operating system fulfils the requirements listed under supported Platforms. Installing Artisan Step 0: Verify that your hardware is supported Omega HH806AU / Omega HH802U / Amprobe TMD-56.Consistent USB names on Debian (by Rob Gardner).Step 4: Configure Artisan for your setup.Step 3: Install serial driver (if needed).Step 1: Download Artisan for your platform.Step 0: Verify that your hardware is supported.Small articles and small GIFs to illustrate various concepts and challenges. Quads in SketchUp is a rather alien concept - because of this I plan to create a series of little guides and tutorials. It may not be for everyone - but if it is, then I hope it can be of value. SUbD is a piece in this puzzle - a subdivision extension that consume and produce quads. Once you have a mesh built with quads it's much more predictable and you can create a large suite of tools that efficiently manipulate it. So from there I started many years ago to explore, tinker, with QuadFace Tools, a set of SketchUp tools that allowed me to manipulate and create quad-based topology in SketchUp (with non-planar quads). But it's been a challenge in SketchUp because it nativly doesn't allow for non-planar quads which creates big challenges in the workflow. ![]() (If you want more into about why I obsess about quads you can start with some of the links I posted in this thread: viewtopic.php?f=397&t=63820&start=30#p584988 For further reading I'd recommend anything that dwell into the topic of 3d topology.) Quad-based workflow is common in the industry - almost a standard. The background for SUbD is that I've been somewhat obsessed with being able to model with quads. Artisan also have a really nice sculpting set - which can be applied regardless of which subdivision method you use. It uses an algorithm that works better with triangles than what SUbD so. If you are not that big on quad based workflows then Artisan might be a better choice for you - in terms of subdividing. It would depend entirely on your workflow - and I'd argue that the two in extensions in question isn't mutually exclusive. If, after I convert the "block" drawing to a mesh, is one of them easier/better for "fine tuning"? I have not used any of these types of tools and I am a little embarrassed to say that I cannot fully appreciate the differences you are pointing out. Ntxdave wrote:Help me understand the point you guys are making.
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